skill values below 100 make armor worse, until at 100 you get the full value.Īrmor protects the wearer from damage due to weapons, but not from magical damage (at least for non-enchanted armor). Note that Skill is modified by Luck before it is used in this formula, and is constrained between 0 and 100 as usual, meaning the maximum value for the skill portion of the multiplier is 1 - i.e. The listed armor rating is modified by the player's Skill in the armor type ( Light Armor or Heavy Armor) and the armor's condition by the following multiplier: ( 0.35 + 0.0065 * Skill ) * ArmorHealth% A player's combined rating may not exceed 85%. The Armor Rating displayed in the table represents the percentage of damage the piece of armor absorbs. The category Oblivion-Armor provides lists of all of the individual pieces of armor available in the game. Other non-enchanted armor is listed in Specialty Gear, along with some unique items.
This page lists the base non-enchanted varieties of both kinds of armor. Armor comes in two classes: Light and Heavy. Shields, which are wielded by the player, are also categorized as armor.
Armor is a type of apparel, along with clothing and jewelry, that can be worn on the player character's body.